![]() Powers and Abilities: Superhuman Physical Characteristics, Cyborgization (Partial), Hacking, Shield Generation (augmented armor, drains his cells greatly), Expert Martial Artist, Expert Marksman, Limited Transformation ( can adjust the shape of his hands for an improved grip), Limited Homing Attack (With Target-Seeking System upgrade to combat rifle and machine pistol and Heat Targeting System upgrade for the rocket launcher), Regeneration (Low, fast-acting), Invisibility (Near-perfect. He has access to higher end upgrades and augments that greatly improve his versatility.Ĭlassification: Synthetically-Augmented Human, Former SWAT Member, Former Head of Security for Sarif Industries, Task Force 29 Member ![]() He was an experimented child subject of White Helix Labs, and later underwent advanced augmentation from Serif Industries, his employer, after an attack on their building's lab department, Adam as a human was on the verge of death when a mysterious organization attacked the headquarters kidnapping top scientist Megan reed and his team and almost killing Adam with dangerous weaponry however he was saved by Sarif Industries by making him a part cyborg giving him various augmentations, abilities and weaponry now with tons of powers and abilites installed Jesen used them throughout his journey to take down mass evil organizations across the world and solving murder crimes to find out whom he was attacked by that day, Rescuing Megan Reed's team and uncovering the truth.įollowing the events of Deus Ex: Human Revolution, Adam had been made aware of greater mechanical enhancements and given new powers to use in the following game Deus Ex: Mankind Divided. Adam was biologically and mentally gifted from birth, Born in the year March 9, 1993. …i.) The extra flight time of “mortar” grenades means they are pretty ineffective at hitting enemies on the move, so they can’t be used as proximity weapons (unless they’re firing from under a roof).Adam Jensen is a primary character in the Deus Ex video game series. When the mine is triggered, the grenade would be launched in a steep vertical arc, clearing most obstacles, and come down to explode on enemies. …i) Early uses of drone technology could involve mine templates to create suicide drones, driven remotely by an operator via antenna.ī.) Mine templates could also be upgraded with a single-shot launcher system, to turn it into something more like an on-demand mortar shell bombardment. Especially advanced tech could let them hover or FLY. Embedded hydraulics could even allow the mines to jump. All-terrain versions could track them up walls and obstacles. Mines created from inserted grenades now have the ability to move towards their targets. If a mine is not necessary, a soldier can instead detach the grenade from the template and separate them into two parts again, thus freeing him to throw the grenade and still keep the mine template for later in case he gets another grenade to insert into it.Ī.) Research an upgrade to Mine Templates to give them mobility: wheels tracks or wall-climbing spider-legs. When deploying, a prompt displays to allow you to set the detonation parameters – proximity, remote, or timed. This creates a mine that functions just like that grenade.ģ.) Equip the mine. ![]() This unlocks Mine Templates – a lightweight, modular base that you can “equip” a grenade to.Ģ.) In inventory, whether at base or on the field, equip any grenade (explosive, flashbang, EMP, toxin, etc.) to a mine template. Here are the basic steps outlined below of how this would work:ġ.) Research/discover explosive mines. I am offering this as a possible solution to the issue of soldiers having to choose between carrying grenades or mines. This suggestion’s inspiration came from the game Deus Ex: Human Revolution.
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