![]() ![]() For the requirements of the Berserker in general, we’ve also added a good amount of points in Strength, though Dexterity gets a larger priority because of the associated critical strike chance. The obvious source of damage comes from the Tundra skills, and also the strong investment in the Focus stat. You might struggle initially in the build, but it can later on become quite powerful – so powerful that you might even laugh at the site of a wand-wielding Berserker causing havoc. Funny as the class might seem with a wand, the Berserker is actually equipped with some really powerful ice-based skills in the Tundra tree. This is actually a caster build for the Berserker. No, you haven’t accidentally landed into the world of the Embermage to find out a Frost caster build. It heals 10% of your max health and 60% when maxed. Shadow Burst is a short dash which stuns enemies, giving you enough time to either attack them, plan your moves, or at least to escape from there. This will ensure that you are doing 150% additional weapon damage to your enemies, and when this effect is combined with that of the bleed from Eviscerate, and the Shred Armor from the Shadow passives, it will do some serious damage in very little time. The main damage sources in this build are Eviscerate and Battle Rage, which combine brilliantly with your Strength, which is all the way at 300. Though this may not be the wisest approach in co-op games, it can be used during a solo run quite well. Tremor (Aegis) is also a less all-or-nothing alternative to Overload, but I would not recommend taking both.This is the most conventional way to play the Berserker – as a high damage dealing DPS character. Just be sure you have the mana to support it. Emberquake (Blitz) is always tempting, of course, and layers well with your other AoE attacks as it does not consume charge. You can start funneling some points into Coup de Grace (Blitz), and if you find yourself dying a lot, some survivability skills like Charge Domination and Bulwark (Construction), or Aegis of Fate (Aegis). You should now be able to start maxing your passives, or the Onslaught/Dynamo Field/Overload combo, depending on what you let fall behind in the earlier levels. Dynamo Field and Overload (Aegis) make a devastating combo with Onslaught, but will require you to neglect your passives to get them up to speed. Storm Burst (Blitz) can give you a differently-flavored movement skill, but I find it too redundant to use at the same time as Onslaught, so grab a respec potion if you want to try it out and pick one or the other. Once Onslaught (Blitz) unlocks at 21, add it to your priority list as it provides excellent battlefield mobility, a must for any front-line fighter in Torchlight 2.Įmber Reach (Blitz) should join your arsenal as a way to lock down those pesky ne'er do wells that have the audacity to turn and flee from an honorable duel. Passives like Heavy Lifting and Supercharge (Blitz), as well as Fire and Spark (Construction), also demand attention, increasing your pain output with large, unwieldy objects and giving you more charge to kick those damage skills into overdrive. ![]() Remember to use Ember Hammer only when your charge is high and the need is immediate, as it does not build charge. The former is your raw damage stand-by, while the latter will clear away those pesky shields right quick. The key skills that make up this well-oiled demolition engine are Flame Hammer and Ember Hammer (Blitz tree). And throw Dexterity a point now and then, just so it doesn't feel left out. Focus is important as well, to keep your machines of destruction running on pure, high-grade mana. Do not neglect Vitality, either, as you will more often than not be right in the thick of things, being attacked from all sides. Two points per level, and often more, should go into Strength. Having your wits about you will carry you just so far - you also need to be strong of arm to handle the kind of hardware this build requires.
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